﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Starfire3d.Data.States
{
    public class BaseState<T>
    {
        public virtual void Enter(T entity) { }
        public virtual void Execute(T entity) { }
        public virtual void Exit(T entity) { }

        public virtual string ToString(T entity) { return ""; }
    }
}
